(All three of those games wound up on our list of the best PC games of 2017, in fact.) Who knows how much writing Avellone did on any of those projects, but his presence meant “We’re taking this game’s story seriously,” and that seems to be the case with Dying Light 2 as well. It worked for Torment: Tides of Numenera. At this point, trotting out Avellone is shorthand for “We’re taking our writing seriously.” That’s the only conclusion I can draw from having Chris Avellone be the one to announce the game at Microsoft’s E3 press conference Sunday. The story is key though, and Techland knows it. It felt a bit like Mirror’s Edge or Prince of Persia, trying to work out pa route to get from ground to rooftop without falling to your death. We were also shown a “Parkour Puzzle,” as Techland calls it, this one inside a water tower. For instance, you can now swing on ropes, slide down billboards, and even wall-run. There’s a lot I could talk about here, including even more options for melee combat and traversal than the previous game. Techland seems to have heard the feedback.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |